RESOURCES FOR EDUCATORS
In our research we sometimes encounter material that may be useful to educators, so have set up this page to support bringing repair into the classroom.
We will continually update this list as we find good resources.
We welcome your contributions.
Repair and the Maker Movement in Schools
- Enriches Maker curricula;
- Lends traction to classroom work;
- Strengthens the rationale for establishing Maker initiatives in the schools; and
- Promotes and facilitates learning skills and concepts.
"Fixperts is a learning programme that challenges young people to use their imagination and skills to create ingenious solutions to everyday problems for a real person. In the process they develop a host of valuable transferable skills from prototyping to collaboration. Fixperts offers a range of teaching formats to suit schools and universities, from hour-long workshops, to a term-long project, relevant to any creative design, engineering and STEM/STEAM studies."
FixEd video (2:15 min)
The Restart Project Education Program
The Restart Project offers excellent resources, both curriculum and support materials:
1) Curriculum – Open Source
10, one-hour sessions, emphasis on electronics
“This is a hands-on enrichment programme that teaches students more about how consumer electronics are made, but also how to fix them and prolong their lifecycles. While the programme does help students gain hard skills - such as disassembly, reassembly, and manual dexterity, it will also provide a space for learning of transferable skills such as creative problem solving, teamwork and fault-finding.
“The social and environmental underpinnings of this programme broaden its appeal to students who might identify as non-technical, and bring new opportunities to technical students to reflect on the broader impacts of their studies and future careers.
“This programme is designed to culminate in a “Restart Party,” an open, community event where students and community volunteers share their skills, helping people fix their own broken gadgets. If sustained after the enrichment programme, this community service aspect can help students gain experience that can help them with university admissions or even in future job applications.”
2) The Restart Code (Manifesto) from The Restart Project
Regarding our relationship with our electronics
Video (< 1 minute) and text about The Restart Code
"Our videos are a great way to motivate students to repair, and help them grasp why it's about more than just saving money."
"Mouse is a national youth development nonprofit that believes in technology as a force for good."
Mouse's work is aligned with and supports integrating repair into maker and design curriculum. Repair is being incorporated into their material.
From their website:
Technology with Purpose
We empower all students to create with technology to solve real problems and make meaningful change in our world. We are committed to creating more diversity in STEM and opening opportunities for students from underserved communities across the country.
We connect content, programs, and digital platforms to establish a
powerful culture that engages learners. These principles guide our work:
- Learning loves play
- Making is learning
- Human interaction, above all
- Agency supports identity
- Technology is a thinking tool
We focus on competency, literacy, and dispositions for success in a digital age. We design original, project-driven learning content that helps youth build their ability to create technology with purpose, while exploring computing, electronics, games, design, and more.
Mouse believes that learning technology is no longer about basic engineering, computation, or information alone, but building the skills and senses to apply technology creatively to make a positive impact in the world around them.
Mouse Create is our online learning platform designed for young people to build the skills they need to apply design and technology creatively to the world around them.
Our projects and courses help educators build an environment for learners to explore, deepen, and practice creative and technical identities over time.
Educators from schools, community centers, and after-school providers partner with Mouse to integrate Mouse project curriculum into their programs and classes, choosing from courses that cover circuitry, game design, web literacy, coding, green technology, and more.
Fixers, makers, designers, and media experts establish the foundations of digital age skills using courses that fit best with their interests and resources. Courses accelerate positive youth development outcomes, build practical expertise, and helps educators learn alongside their students.
Practical Action: "Sustainability Matters"
Curriculum – Open Source
"The pack contains a CD-ROM with six presentations covering Electronics, Food Technology, Graphics, Product Design, Systems & Control and Textile Design."
"Material includes linked teachers' notes and photocopiable sheets for students on the topics of:
* Inspirational products and designers
* The four dimensions of Sustainable Design: Economic, Environmental, Cultural and Social Impacts
* Product life cycle analysis
* Six Rs definitions: Refuse, Rethink, Recycle, Repair, Reuse, Reduce.
The pack also includes a set of 12 postcards, each focusing on a different designer, to support students' website research and understanding of how designers use the six Rs to develop inspirational products."
Cost £11.95 + P&P
''The pack is well laid-out and easy to work through, with plenty of tips and guidance for teachers. There is also lots of inspiration for students to do independent research and think critically about sustainable design.' Reviewed by Global Dimension"
Practical Action: Additional STEM Resources
Curriculum – Open Source
· Our popular science, design and technology and STEM teaching resources focus on a whole range of global issues including energy, climate change and disaster risk reduction.
· These popular free resources for primary and secondary include lesson plans, PowerPoints, activities, posters, challenges, images, videos and games all set within a global context.
· Check out our popular STEM challenges perfect for KS2 and KS3 science. They are also really popular for off timetable days, STEM clubs and transition.
"We also have STEM careers material."
Autodesk Education Downloads
Highly accessible, engaging, smart videos with support material including video, quick reference guide, video script, reading, PowerPoint presentation.
“Design for Repair and Upgrade”
Video (4:07 min)
"Design for Product Lifetime" (production systems, linear, circular)
Video (4:17 min)
Other relevant topics:
* Design for Durability
* Design for Disassembly and Recycling
Kyle Wiens – Founder of iFixit
Video on technology, design, repair, social justice and the environment.
Big picture on the effects of ewaste, repair, and individual agency.
Video (4:28 min) “I can imagine a world where ….”
“How Might We … Build a Culture of Repair?”
(no relation to The Culture of Repair Project)
“A toolkit designed to develop a project proposal for an area where people can come to repair/recycle things as a community instead of throwing things out.”
Study design basics and impact through examination, reflection, disassembling items
Discussion; no hands-on repair
Could be used in Elementary and Middle School
Curriculum: Seven stages, 35 minutes each
Teaching: The Circular Economy
Ellen MacArthur Foundation
Curriculum – Open Source
“The Ellen MacArthur Foundation works with business, government and academia to build a framework for an economy that is restorative and regenerative by design.”
“Curriculum that introduces students to a different way of thinking about how our economy could work: a circular economy. The series builds up exactly how a circular economy is different from the status quo, and looks at the economic, environmental and social advantages of a new approach.”
For each unit: several excellent-for-teens 1-minute videos with questions, discussion, resources.
The series units:
• (1/5) Challenging common conceptions
• (2/5) Exploring the circular economy
• (3/5) Understanding the challenge of ‘finite’ resources
• (4/5) Designing for a circular economy
• (5/5) The circular economy and modern agriculture
Subjects: Economics, Geography, Environmental Systems, Sociology, Business, Citizenship
Age range: 12-19
Total time: 60 minutes per unit
Extensive educational resources: lesson plans, videos, studies, graphics, articles. Each node is a distinct source.
Circular Economy schematic.
See "Big Picture - Circular Economy" for an overview of circular economy concepts.
Facing the Future
This curriculum includes little explicitly about repair though establishes the context in which repair and reuse are imperative.
2. Mapping the Impact
3. Drilling down to Sustainability
4. The Cost of Production
5. On the Road to Retail
6. Why Buy?
7. Defining Happiness
8. It’s a Dirty Job
9. A System Redesign
10. Analyzing the Message
Pre- and Post-Assessment
Teaching: Understanding and Challenging the System
The Story of Stuff
“We have a problem with Stuff: we have too much of it, too much of it is toxic and we don’t share it very well. But that’s not the way things have to be.”
The Story of Stuff Project is:
· Solutions-Focused, and
"The Story of Stuff" video (21 minutes)
“The Story of Stuff, originally released in December 2007, is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world.”
"The Story of Electronics" video (7:35 minutes)
All videos offered by The Story of Stuff Project
Teaching: Challenging the System
The Right to Repair Movement
The Repair Association
“You bought it. You own it.”
Association of independent repair professionals.
* Advocates for “right to repair” at state and federal levels, legislature and judiciary
* Opposes large, transnational manufacturers’ increasing prohibitions of and obstructions to repair by independent repair shops and product owners.
“You have the right to improve the things you buy. If you want to paint racing stripes on your car, go for it! Ownership means you should be able to open, hack, repair, upgrade, or tie bells on it. Once you’ve paid money for a product, the manufacturer shouldn’t be able to dictate how you use it—it’s yours.”
Articles on Right to Repair legislation: